Fable 2 was OK, for the most part, but it wasn’t perfect. Like all games helmed by Peter Molyneux, it over-promised and under-delivered. That’s not a shot against the long-time developer, but it’s a sad fact that most ambitious projects get crushed down by the harsh realities of development. The difference with Fable 2, though, was the astounding number of bugs that had to be squashed before the game game out. According to a recent interview, some 67,000 bugs were present in Fable 2’s code at one time, necessitating a rating of “super-black” by the Microsoft quality assurance team. Judging from the interview, games are rated on a sort of “threat assessment” scale, with “super-black” being a very scary area.
Eventually, Lionhead Studios got the bugs under control and the game shipped to above average reviews and sales. Molyneux still wasn’t happy with the finished product, conceding that there were “huge design flaws” in Fable 2 (what those were, he did not specify. How about farting until someone married you?). Fable 3 is apparently facing a tough time as well, breaking its predecessor’s record for most bugs present in a Microsoft first-party title. While the exact number wasn’t mentioned, it is a known fact that Fable 3 has more coding errors than Fable 2, and the team at Lionhead are working very long hours to get it under control for a fall release. Molyneux maintains that this is endemic to the industry as a whole, and reading post-development breakdowns of games like Uncharted 2 would reveal similar problems.
What do you guys think of Molyneux’s statement? As gamers, I think we’ve all come to accept the reality of bugs and glitches, but 67,000 is quite the staggering number. Does this change your perception of Fable 3?