As we all know, the Game Developer Conference is happening this week down in San Francisco, and there’s a lot of news coming out about Sony’s Move motion controller. While it’s got a few developers excited about the possibilities, one industry veteran doesn’t think too highly about the rush to embrace gaming’s new zeitgeist.
Warren Spector has been in the video game industry for a long time, starting off with Wing Commander in the 1990s, but he’s perhaps most renown for his work on Thief, Deus Ex, and System Shock. With such a history behind him, surely he’s one to listen to when it comes to debating the merits of motion control. As Gamasutra’s new interview states, Mr. Spector isn’t so hot on the idea of motion control, mostly because it’s essentially “throwing away our entire history”. During the “Lunch with Luminaries” event at GDC, something I would give my left arm to attend, Warren had this to say about motion control:
“I think it’s kind of weird…that we’ve sort of said, ‘We’ve go 20, 30 years of people learning how to do this — sitting on their couch and having a good time, and knowing where the buttons are — and we’re saying ‘You’ve got to stand up and wave around and gesture,'”
He goes on to quantify his statement:
“We’re in the process of throwing away people — kids, adults — who know this stuff.”
A man after my own heart, he is. It’s good to see that there’s at least one person out there who doesn’t consider motion control to be as beneficial for the industry as some would have us believe. How do you guys feel about Spector’s statement? Obviously we’re all video game veterans in our own rights, raised on the blockey NES controller, the puzzling N64 device and the early massive X-Box manipulator. Should developers embrace this new technology wholeheartedly, or is there a legitimate concern over leaving long time gamers behind? Let us know what you think! Warren is currently working on Epic Mickey.