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	<title>Comments on: Impressions: Mass Effect 2</title>
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	<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/</link>
	<description>Byte-sized bits of gaming news and features.</description>
	<lastBuildDate>Tue, 07 Sep 2010 22:36:08 +0000</lastBuildDate>
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		<title>By: supernovaforce</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10113</link>
		<dc:creator>supernovaforce</dc:creator>
		<pubDate>Tue, 02 Feb 2010 02:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10113</guid>
		<description>@ glebe: yeah ive noticed some too, even though im a star wars fan, i especially like the nod to star trek by having a Scottish man down in engineering - good ol&#039; Scotty :)</description>
		<content:encoded><![CDATA[<p>@ glebe: yeah ive noticed some too, even though im a star wars fan, i especially like the nod to star trek by having a Scottish man down in engineering &#8211; good ol&#8217; Scotty <img src='http://gamersushi.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: glebe</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10109</link>
		<dc:creator>glebe</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10109</guid>
		<description>Has anyone else noticed some funny quotes or nods? For example:
Joker: &quot;come on baby, hold together&quot; reminds me of star wars.
Grunt: I. Am. KROGAN!!!!
There are a couple others but i dont want to say them cause there a bit embedded in the story.</description>
		<content:encoded><![CDATA[<p>Has anyone else noticed some funny quotes or nods? For example:<br />
Joker: &#8220;come on baby, hold together&#8221; reminds me of star wars.<br />
Grunt: I. Am. KROGAN!!!!<br />
There are a couple others but i dont want to say them cause there a bit embedded in the story.</p>
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		<title>By: CAPTAIN CANADA</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10105</link>
		<dc:creator>CAPTAIN CANADA</dc:creator>
		<pubDate>Mon, 01 Feb 2010 06:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10105</guid>
		<description>I wanted to add that all the characters are now equally viable, and you are no longer stuck with characters that you &#039;have&#039; to take. For once you can leave the ship without being forced to take a techi!
Also, it is nice to see that the characters retain their personal style when on the field. I could never understand why Liara, a scientist, was suddenly gearing up in armour and packing significant heat... Sure we don&#039;t look like ass-kicking spec-ops anymore, but we definately retain that A Team look :)</description>
		<content:encoded><![CDATA[<p>I wanted to add that all the characters are now equally viable, and you are no longer stuck with characters that you &#8216;have&#8217; to take. For once you can leave the ship without being forced to take a techi!<br />
Also, it is nice to see that the characters retain their personal style when on the field. I could never understand why Liara, a scientist, was suddenly gearing up in armour and packing significant heat&#8230; Sure we don&#8217;t look like ass-kicking spec-ops anymore, but we definately retain that A Team look <img src='http://gamersushi.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: glebe</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10086</link>
		<dc:creator>glebe</dc:creator>
		<pubDate>Sat, 30 Jan 2010 22:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10086</guid>
		<description>I might be a little late to this post but being 7 hours into this game i think its the best product Bioware has made yet. It completely revamps the old ME (which was great) and turns it into something greater. Sniper rifles are useful! Biotic classes seem accessible! You can change your party without having to go on the ship!</description>
		<content:encoded><![CDATA[<p>I might be a little late to this post but being 7 hours into this game i think its the best product Bioware has made yet. It completely revamps the old ME (which was great) and turns it into something greater. Sniper rifles are useful! Biotic classes seem accessible! You can change your party without having to go on the ship!</p>
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		<title>By: Griever</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10065</link>
		<dc:creator>Griever</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10065</guid>
		<description>[quote comment=&quot;10062&quot;][quote comment=&quot;10059&quot;]Just from reading Eddy’s post, I’d have to agree with Griever. Sounds like they took out all the stuff that made the first one ‘hardcore’ and made it more accessible to kids – as in me. If the story is great and I don’t have to worry about crazy RPG stuff cloggin up my life, maybe I’ll give this one a chance. Then again I only got an hour into the first and threw it away… Meh, hope it’s fun![/quote]

Haha well, if the definition of hardcore is a cumbersome inventory system full of barely distinguished items that is a pain in the ass to manage, then &quot;hardcore&quot; can get bent.

The new weapon and armor upgrade system is light years better. You&#039;re automatically given the best possible weapon in your artillery (although you can obviously swap them out once you have more), and you can actually distinguish between the upgrades you are given.

As for not getting exp for killing enemies, it&#039;s a non-issue for me. Enemies that give you exp just promote level grinding, and ME2 seems to be designed so that you don&#039;t need to run around beefing up your character so your ass doesn&#039;t get whipped on the next mission.

Anyone who played ME1 and went to Noveria first because they didn&#039;t know any better understands why this is a good thing. I got four hours into ME1 and got owned by Benezia so many times that I had to re-roll and play differently before the game clicked for me. That&#039;s just bad design, IMHO.[/quote]


Bioware games typically don&#039;t have respawning enemies, so level grinding usually is not an option. In fact, one of the things that makes the games tough is utilizing the skills with the limited amount of EXP you can get.

I hate when games change your weapon automatically. I am a big boy, if I want to change weapons, I will do so myself.</description>
		<content:encoded><![CDATA[<blockquote cite="http://gamersushi.com/2010/01/27/impressions-mass-effect-2/#comment-10062">
<blockquote cite="http://gamersushi.com/2010/01/27/impressions-mass-effect-2/#comment-10059"><p>
Just from reading Eddy’s post, I’d have to agree with Griever. Sounds like they took out all the stuff that made the first one ‘hardcore’ and made it more accessible to kids – as in me. If the story is great and I don’t have to worry about crazy RPG stuff cloggin up my life, maybe I’ll give this one a chance. Then again I only got an hour into the first and threw it away… Meh, hope it’s fun!</p>
</blockquote>
<p>Haha well, if the definition of hardcore is a cumbersome inventory system full of barely distinguished items that is a pain in the ass to manage, then &#8220;hardcore&#8221; can get bent.</p>
<p>The new weapon and armor upgrade system is light years better. You&#8217;re automatically given the best possible weapon in your artillery (although you can obviously swap them out once you have more), and you can actually distinguish between the upgrades you are given.</p>
<p>As for not getting exp for killing enemies, it&#8217;s a non-issue for me. Enemies that give you exp just promote level grinding, and ME2 seems to be designed so that you don&#8217;t need to run around beefing up your character so your ass doesn&#8217;t get whipped on the next mission.</p>
<p>Anyone who played ME1 and went to Noveria first because they didn&#8217;t know any better understands why this is a good thing. I got four hours into ME1 and got owned by Benezia so many times that I had to re-roll and play differently before the game clicked for me. That&#8217;s just bad design, IMHO.</p>
</blockquote>
<p>Bioware games typically don&#8217;t have respawning enemies, so level grinding usually is not an option. In fact, one of the things that makes the games tough is utilizing the skills with the limited amount of EXP you can get.</p>
<p>I hate when games change your weapon automatically. I am a big boy, if I want to change weapons, I will do so myself.</p>
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		<title>By: JJ</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10064</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10064</guid>
		<description>[quote comment=&quot;10063&quot;]I was up till 1 in the morning yesterday (today, technically) because I felt so compelled to keep going.[/quote]

If it makes you feel better I played until 3am... and was at work at 8am. Probably a bad idea to start playing at midnight.

And, yeah, I remember the biotic cop, too, I think I had problems with that as well.

The funniest thing about Noveria was that when I took my second Shepard there (after doing basically everything else in the game that I could), I steamrolled over all the enemies there. It was almost TOO easy.</description>
		<content:encoded><![CDATA[<blockquote cite="http://gamersushi.com/2010/01/27/impressions-mass-effect-2/#comment-10063"><p>
I was up till 1 in the morning yesterday (today, technically) because I felt so compelled to keep going.</p>
</blockquote>
<p>If it makes you feel better I played until 3am&#8230; and was at work at 8am. Probably a bad idea to start playing at midnight.</p>
<p>And, yeah, I remember the biotic cop, too, I think I had problems with that as well.</p>
<p>The funniest thing about Noveria was that when I took my second Shepard there (after doing basically everything else in the game that I could), I steamrolled over all the enemies there. It was almost TOO easy.</p>
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		<title>By: Mitch</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10063</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10063</guid>
		<description>Oh, man, Noveria can go die in a fire. You know who owned me as much as Benezia? That biotic cop in the turian&#039;s office. You know, the office you have to infiltrate so you can get a parking pass?

Man, that world was the gauntlet.

As for Mass Effect 2, one thing I notice is that the longer I play the less I want to stop. I was up till 1 in the morning yesterday (today, technically) because I felt so compelled to keep going.</description>
		<content:encoded><![CDATA[<p>Oh, man, Noveria can go die in a fire. You know who owned me as much as Benezia? That biotic cop in the turian&#8217;s office. You know, the office you have to infiltrate so you can get a parking pass?</p>
<p>Man, that world was the gauntlet.</p>
<p>As for Mass Effect 2, one thing I notice is that the longer I play the less I want to stop. I was up till 1 in the morning yesterday (today, technically) because I felt so compelled to keep going.</p>
]]></content:encoded>
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	<item>
		<title>By: JJ</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10062</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Fri, 29 Jan 2010 15:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10062</guid>
		<description>[quote comment=&quot;10059&quot;]Just from reading Eddy’s post, I’d have to agree with Griever. Sounds like they took out all the stuff that made the first one ‘hardcore’ and made it more accessible to kids – as in me. If the story is great and I don’t have to worry about crazy RPG stuff cloggin up my life, maybe I’ll give this one a chance. Then again I only got an hour into the first and threw it away… Meh, hope it’s fun![/quote]

Haha well, if the definition of hardcore is a cumbersome inventory system full of barely distinguished items that is a pain in the ass to manage, then &quot;hardcore&quot; can get bent.

The new weapon and armor upgrade system is light years better. You&#039;re automatically given the best possible weapon in your artillery (although you can obviously swap them out once you have more), and you can actually distinguish between the upgrades you are given.

As for not getting exp for killing enemies, it&#039;s a non-issue for me. Enemies that give you exp just promote level grinding, and ME2 seems to be designed so that you don&#039;t need to run around beefing up your character so your ass doesn&#039;t get whipped on the next mission.

Anyone who played ME1 and went to Noveria first because they didn&#039;t know any better understands why this is a good thing. I got four hours into ME1 and got owned by Benezia so many times that I had to re-roll and play differently before the game clicked for me. That&#039;s just bad design, IMHO.</description>
		<content:encoded><![CDATA[<blockquote cite="http://gamersushi.com/2010/01/27/impressions-mass-effect-2/#comment-10059"><p>
Just from reading Eddy’s post, I’d have to agree with Griever. Sounds like they took out all the stuff that made the first one ‘hardcore’ and made it more accessible to kids – as in me. If the story is great and I don’t have to worry about crazy RPG stuff cloggin up my life, maybe I’ll give this one a chance. Then again I only got an hour into the first and threw it away… Meh, hope it’s fun!</p>
</blockquote>
<p>Haha well, if the definition of hardcore is a cumbersome inventory system full of barely distinguished items that is a pain in the ass to manage, then &#8220;hardcore&#8221; can get bent.</p>
<p>The new weapon and armor upgrade system is light years better. You&#8217;re automatically given the best possible weapon in your artillery (although you can obviously swap them out once you have more), and you can actually distinguish between the upgrades you are given.</p>
<p>As for not getting exp for killing enemies, it&#8217;s a non-issue for me. Enemies that give you exp just promote level grinding, and ME2 seems to be designed so that you don&#8217;t need to run around beefing up your character so your ass doesn&#8217;t get whipped on the next mission.</p>
<p>Anyone who played ME1 and went to Noveria first because they didn&#8217;t know any better understands why this is a good thing. I got four hours into ME1 and got owned by Benezia so many times that I had to re-roll and play differently before the game clicked for me. That&#8217;s just bad design, IMHO.</p>
]]></content:encoded>
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		<title>By: Julez</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10059</link>
		<dc:creator>Julez</dc:creator>
		<pubDate>Fri, 29 Jan 2010 10:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10059</guid>
		<description>Just from reading Eddy&#039;s post, I&#039;d have to agree with Griever. Sounds like they took out all the stuff that made the first one &#039;hardcore&#039; and made it more accessible to kids - as in me. If the story is great and I don&#039;t have to worry about crazy RPG stuff cloggin up my life, maybe I&#039;ll give this one a chance. Then again I only got an hour into the first and threw it away... Meh, hope it&#039;s fun!</description>
		<content:encoded><![CDATA[<p>Just from reading Eddy&#8217;s post, I&#8217;d have to agree with Griever. Sounds like they took out all the stuff that made the first one &#8216;hardcore&#8217; and made it more accessible to kids &#8211; as in me. If the story is great and I don&#8217;t have to worry about crazy RPG stuff cloggin up my life, maybe I&#8217;ll give this one a chance. Then again I only got an hour into the first and threw it away&#8230; Meh, hope it&#8217;s fun!</p>
]]></content:encoded>
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		<title>By: Gadfly Jim</title>
		<link>http://gamersushi.com/2010/01/27/impressions-mass-effect-2/comment-page-1/#comment-10053</link>
		<dc:creator>Gadfly Jim</dc:creator>
		<pubDate>Thu, 28 Jan 2010 19:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamersushi.com/?p=6703#comment-10053</guid>
		<description>@TomMKE

are you saying that you never got to the citadel? or that you do not like the way it looked. if the first that wow that means the game really does change on each play through I got to the citadel early on in my game. if you mean that you don&#039;t like the new look I agree that it would have been nice to revisit the same stuff/people that you had in the first game (like how the Volus that works for the shadow broker is affected by Liara T&#039;Soni). However it makes since because the citadel was sort of destroyed. I mean you walk through that part of the citadel in the end of the first game after Saren, Sovereign, and you have gone through the mass effect portal at Ilos and it looked pretty much trashed to me. I still would like to see the old citadel but I understand the change.</description>
		<content:encoded><![CDATA[<p>@TomMKE</p>
<p>are you saying that you never got to the citadel? or that you do not like the way it looked. if the first that wow that means the game really does change on each play through I got to the citadel early on in my game. if you mean that you don&#8217;t like the new look I agree that it would have been nice to revisit the same stuff/people that you had in the first game (like how the Volus that works for the shadow broker is affected by Liara T&#8217;Soni). However it makes since because the citadel was sort of destroyed. I mean you walk through that part of the citadel in the end of the first game after Saren, Sovereign, and you have gone through the mass effect portal at Ilos and it looked pretty much trashed to me. I still would like to see the old citadel but I understand the change.</p>
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