Time Magazine’s Top 10 Games of the Year is Mostly Right

modern_warfare2Uh oh, a top ten list from a mainstream magazine? I don’t know about you guys, but I am always curious to see what the “normie” think of us geeks and our nerdy pastime. Time magazine released their list of the top ten games of 2009 and I have to say, it’s not bad. The problem is when they get a game wrong, they really get it wrong! Take a look for yourself, but DJ Hero at #3? Uncharted 2 at #10? What the hell is up with that? Oh and they also imply that Batman: Arkham Asylum takes place moments after The Dark Knight ends.

It’s these kinds of things that have me wondering if they are even paying attention or just using Google a whole lot. They also say that New Super Mario Bros Wii is “so much fun it might supplant DJ Hero as the go-to party game.” Ok, wtf? Honestly, I can’t even begin to defend that. For Time, it seems hype makes might. I have not met anyone who has played DJ Hero, let alone with a group of friends. But Time must have seen the commercial on TV and that was good enough for them.

Enough ranting, I will allow you guys to look at it yourselves. Am I crazy or this list just a bit off?

 

Source: Time Magazine

Dead Space 2 Confirmed!

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When your magazine is owned by one of the largest video game retailers on the continent it naturally means that you’re going to have a bunch of exclusive info crop up in your publication. Game Informer has, over the last year, dropped a lot tantalizing data on the games we want and the January issue is going to be no different.

Though it may come as a bit of a surprise, given that the original didn’t sell nearly as well as EA hoped, Dead Space is getting a sequel and there’s going to be quite a few changes in store for everyone’s favorite space-zombie killing mute. First off all, Isaac is able to talk in the sequel, so perhaps he’ll start telling off all the people who insist he repair a toilet on the other side of a necromorph-infested space station. Other changes include the ability to float while in zero-g and fire your weapons as well. The game is going to take place on a space station called “Sprawl”, which is apparently going to be much larger than the Ishimura was in the first game.

Perhaps the biggest shake-up is the inclusion of multiplayer this time around. No one knows what it consists of at this point, but a lone man surviving against waves of player-controlled necromorphs would be pretty banging. Team Death Match and CTF game types are probably a safe bet, but we’ll have to wait for the January issue of Game Informer to get all the details.

What do you guys think of Dead Space getting a sequel? Are you excited that EA is giving the franchise another try? How do you feel about multiplayer and what do you expect from this second go-around?

Source: Kotaku

Review: New Super Mario Bros Wii

new-super-mario-bros-wii-box-500pxNew Super Mario Bros Wii is Nintendo’s attempt to make Mario a party game without calling it Mario Party or making it suck. They succeed. But NSMBW is also a fun single-player experience, akin to Super Mario World, which if you believe THIS joker, is the best Mario game ever.

The plot is not exactly anything worth mentioning, but I will anyway. The Princess is kidnapped by Bowser Jr. and the Koopalings, which means that now all of Bower’s children have teamed up to make Mario’s life hell. Mario, Luigi and two unnamed Toads set out to rescue her, through 8 worlds filled with obstacles and enemies new and old. Stop me if you think if you have heard that one before. The story is inconsequential, which is how it should be. Remember that they tried to throw story into the Sonic games and we all know how that turned out.

Mario is all about gameplay and it delivers. The game is set up with the overworld map seen in Super Mario Bros 3 and Super Mario World. Some levels have secret exits that, when discovered, open up new areas of the maps that lead to cannons which warp you to a later world. The control is tight, as Mario’s jump has been perfected over the years and it doesn’t change here. He can still do triple jumps, like in Mario 64, and they added a wall jump, which has saved my ass more times than I can count. The only motion controls found here are a quick shake to do a spin jump or launch yourself high into the air using the new Propeller Hat and occasionally you control a platform by tilting the Wii Remote accordingly. Both are done well and sparingly.

134716-NewSuperMarioBrosWiiMainImageThe levels are varied and colorful. The graphics aren’t going to blow your mind, but the game looks like the natural progression from Super Mario World. In fact, this game feels like the direct sequel to that one. Each world has a theme that every level exploits, such as an ice world, a tropical island world and wait for it…a lava world! Some things never change. And that is a good thing, if you ask me.

One thing that is different is, thanks to the power of the Wii, is the dynamic nature of the environments. Ever heard the term, “rolling hills”? Well, this game takes it literally, as the green hills roll and try to dislodge your timing. Pipes move up and down, platforms spin around and enemies are ever present. All of this makes for a challenging Mario game. Now that you will ever see the GAME OVER screen, as NSMBW is highly liberal with the extra lives, but you will die quite a bit.

Which leads me to that controversial feature, the Super Guide. All that uproar was for naught because I never even saw it. The only way you can lose it is if you die 8 times on a single level. While I admit, I came close a few times, I never died enough to unlock it. But if someone is having that much trouble, I see no issue with it and the hardcore fans should just deal with the fact that Nintendo wants as many people as possible to play and experience their games in full. So I have nothing bad to say about the Super Guide. If anything, it added an incentive for me to play better as I did not want to see the option pop up, thus maintaining my elite Mario skills status.

New-Super-Mario-Bros--Wii-7The other big deal is the multiplayer, which I did not mess with until I had completed the game. I took my Wii over to my fiancee’s house and played it with her cousins on Thanksgiving. And it was a blast, with one caveat: do not expect to breeze through the game with 4 people. This game, as already mentioned, is difficult enough when playing solo, but add in the chaos of 3 other people and you just have to smile and deal with it. The game pauses for a brief second when someone dies or gets a power-up, which has resulted in deaths many times over. Thankfully, as long as one person is still alive in the level, the others can be revived, which means you find yourself rooting for your teammates to clear that jump and bring you back into it. It’s a great addition to the Mario series and a fun way to hang out with friends or family.

Even using our new grading system, it is tough to judge this game. It doesn’t do a whole lot new, despite it’s title, but it gives us what we have clamored for: an old-school Mario game with updated visuals and gameplay. There are a few things that are annoying, such as the fact that you can only save after beating a fortress or castle, unless you do the Quick Save option. After beating the game you gain the ability to save anywhere, which is so pointless and so Nintendo-like that you just have to shake your head in amazement. Despite this, New Super Marios Bro Wii is a stellar entry in what is one of the most revered and popular series in all of games and if you have ever loved a Mario game, you should seek this one out. I doubt you will be disappointed.

GamerSushi Score:

C

How does our grading system work? Check out our grade chart!

World of Warcraft Patch Trailer Announces the Beginning of the End

Say what you will about World of Warcraft and what it’s doing to PC gaming, there’s just no denying that Blizzard knows how to promote their product. This latest trailer is similar in style to the one that Blizzard released for the Ulduar patch a while back in that it sets the stage for the upcoming (and final) dungeon of the Wrath of the Lich King expansion.

Since the Lich King has been a big character in Warcraft lore for years, you can bet that there’s going to be some epic showdowns with the titular baddie. There’s also some pretty neat UI and game-play improvements, but I’m still most impressed with Blizzard’s ability to make a game this old look so good.

What else can we expect from this patch? Justice.

Review: Assassin’s Creed II

ac2The first Assassin’s Creed was a love it or hate it affair. The game was, to be honest, a proof of concept more than anything else, a playground where Ubisoft could test out a really impressive graphics engine. The game rightly caught flack for its repetitive nature and the general silliness of its sci-fi overtones, but there were a lot of people out there who believed that the series had some merit. The game ended up selling fairly well, so the green light was given on the sequel.

Whereas the original game took place mostly in 1191, the second Assassin’s Creed is set during Renaissance Italy around the late 15th century. While you still control hapless kidnap victim Desmond Miles during some sections of the game, you spend most of your time inhabiting the body of Ezio Auditore da Firenze, a brash young nobleman and banker’s son. The game starts off very similar to Grand Theft Auto where it walks you through a bunch of missions that teach you how the game’s mechanics work while setting up for the first big plot point. Some of the early missions are, admittedly, fairly stale but serve as a good introduction to the setting and some of the major characters you’ll be running across.

Ezio himself is far more likeable than Altair was in the first game. There’s no denying that Altair knew his business, but he wasn’t a sympathetic character. During the course of Assassin’s Creed II you’ll actually be rooting for Ezio as you pilot him through his trials and tribulations and, in a way, you’ll sort of feel like you actually grow with him. While the story does get kind of muddled around the end (I’m fairly sure the gaps in the plot will become downloadable content, but that’s just a guess), Ezio’s tale is full of likeable and hateable characters, and the writing and voice acting are both sharp.
Continue reading Review: Assassin’s Creed II

Today’s Awesomeness: The Tetris God

Got to love that video game related humor. It seems that College Humor has posted a new original about the game of Tetris, titled The Tetris God. To explain it would be to do a great disservice to you, since you’re better off just watching it anyway. Needless to say, I think many of my games of Tetris have been dictated as such.

Destructoid Posts Top 50 Games of the Decade

sotc-2List time! We all know how lists put gamers in such a frenzy, and this newest entry from Destructoid is no different. The dudes (and a few ladies, I’m sure) have put together their comprehensive list of what they feel are the best 50 games of the last 10 years, running from 2000 to now.

While I generally don’t get my panties in a bunch over a list, I do like to take the things that they are measuring and think about how I would have ranked them on my own. I do have to admit that their top 50 list has some quality entries (Half-Life 2, Portal, Shadow of the Colossus are in some great positions), it also has a few things that I feel are misplaced. Valkyria Chronicles, for one, seems just a bit high at number 8, while Knights of the Old Republic is shockingly low at the 49 spot. Beyond that, the omission of both the Halo franchise as a whole as well as Fallout 3/Oblivion certainly raise an eyebrow or several hundred.

So what do you guys think of this list? And what are some of your best games of the last decade?

Source- Destructoid

Review: Dragon Age: Origins

dragon-ageDragon Age: Origins is the newest RPG epic from Bioware, creators of other notable titles such as Knights of the Old Republic, Jade Empire and Mass Effect. Their newest game takes things a little more old school, returning the quest programmers back to the days of yore, where dungeons waited to be crawled and dragons were there for the slaying. The studio has repeatedly said that Dragon Age: Origins was always a spiritual successor to Baldur’s Gate, and they weren’t kidding. But is it any good?

Yes. Yes it is. Very good, in fact. This may spoil the rest of the review for you, but Dragon Age: Origins is simply one of the better RPG experiences in this generation.
Continue reading Review: Dragon Age: Origins

GamerSushi Grade Chart Part Deux

grade-sheet-smallA month back or so, we asked for your input on how our grading scale worked for the games we review here at GamerSushi. You all weighted in with you thoughts, and gave some really valuable input that helped us in our discussions about how we should address our grading system going forward. Seriously, it really pointed us in the right direction. So, it is with great pleasure that we introduce to you the brand new version of the grade chart.

We’ve created a new page that has a breakdown (written by Anthony) of how the updated grading scale works. We basically combined several ideas that people gave us.

Our problem before was that since we are a small site with limited resources beyond our own wits (and even that isn’t much), there’s no way we’re going to be reviewing games that are truly worthy of D’s or F’s. Even C’s for that matter. All of our scores ended up being in the same zone for this reason, because half of our scale was useless.

What we’ve done now is address that issue by re-scaling the chart so that it basically only takes into account the hyped or AAA titles. That means that even a D could still be a good game, just a blockbuster title we didn’t enjoy as much as others. On top of all that, we ditched the +/- system, and added a new grade of “S” for the truly special games. This took care of the issues we were having where a game like Resident Evil 5 deserved an A+, but on our old scale, that would mean it was one of the “greatest games of all time”, along with Uncharted 2. In our new scale, RE5 becomes an A and Uncharted 2 becomes an S.

Anywho, Anthony explains all of that much better on the new grade chart page. I’d suggest checking it out and leaving your thoughts here! We’ll be re-scoring all of our reviews over the next weekend, so tell us your thoughts on those, too.

EDIT: Nick made the sweet graphic of the grade chart. He yelled at me for not telling you guys that. Whoops. NICK MADE IT.

Aliens Vs Predator Banned in Australia, Developers Fire Back

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The Land Down Under is known for many things, like koalas, giant cans of beer and Crocodile Dundee (not to mention all around manly-man Saxton Hale from Team Fortress 2 lore), but it’s also home to some of the most draconian video game rating laws on the planet. How the system works is that if a title is rated over MA15+, then it’s “refused classification” and cannot be sold in the country. Big surprise, then, that the upcoming Aliens Versus Predator by Rebellion has been banned. The game features two of the most acclaimed movie monsters of our time, and the films they’ve starred in have never been stringy on the violence.

If a developer wants to skirt a ban then they have to modify the content of their game so it meets the harsh criteria. Bethesda and Valve have both bowed to the iron will of the Australian government, but Rebellion is not backing down. They’re not going to modify the content, and they have one of the sassiest PR responses I’ve ever seen:

“The content of AVP is based on some of the most innovative and iconic horror movies, and as such we wanted to create a title that was true to the source material. It is for adults, and it is bloody and frightening, that was our intent. We will not be releasing a sanitised or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices.”

Take that, Australia! That’s a nice intelligent response, but I doubt it’s going to sway the Australian government. How do you guys feel? I don’t think we’ve talked about Australia’s ratings before, so give me you thoughts on those, too. On the subject of AVP itself, who’s picking this up? I know I am!

Source: Kotaku

Mass Effect 2 Features the Dreaded Disc Swap

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We all know Mass Effect 2 is going to be, ahem, massive, but just how gargantuan is the upcoming sci-fi epic? Chris Priestly, community coordinator at BioWare, mentioned on the game’s official forums that Mass Effect 2 is going to be a two-disc game, three if you’re picking up the collector’s edition.

PC owners get the benefit of only using two discs for install, but 360 players will have to experience the awful exchange mid-game. It’s not going to be so bad though, as Priestly went on to break down just how the two-disc system is going to play out:

“Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once,” Priestly wrote on the Mass Effect 2 forums. “You do not swap back and forth. 1 swap and then done.”

Well, that’s a relief. I honestly don’t mind swapping discs, but it has been a while since I’ve needed to do that. The way I figure it, the more discs you use, the less time you spend in elevators. How do you guys feel? Is this a big deal for you, or not so much? Are you excited by the prospect of the sequel being so immense that it requires more than one disc?

Source: Kotaku

On Glitches and Cheating

gimlihax
Modern Warfare 2 is an incredibly fun experience online, whether you’re grouping up in one of the few rooms that allows party chat or going lone wolf like I tend to. The game is consistently rewarding, and I rarely feel frustrated to a degree where I consider quitting.

That used to be the case until a new exploit in the game became all the rage. You may have experienced a scenario where an enemy soldier sprints towards you with a Javelin launcher equipped, intent on suicide. You pop a few rounds into him, mutely thanking the newbie for an easy kill. Just as you begin gloating, the oncoming adversary explodes and takes you down with him. By using some sneaky controller manipulating, the griefer is essentially turned into a human bomb with a dead man’s switch. Killing him causes the Javelin to go off, triggering a massive explosion.

Fortunately, this new way to show your immaturity is being patched, and those who are caught using it face bans. This got me thinking, however. As much as this glitch peeves me, there are some legitimate things in Modern Warfare 2, and other games besides, that aren’t exploits per se but are incredibly underhanded.
Continue reading On Glitches and Cheating

EA Announces New Medal of Honor

The game announcements for Spike’s Video Game Awards keep piling up this year as Halo: REACH, TRON, and Star Wars have all dropped teaser trailers on us. This new one comes from the Medal of Honor series which is getting a complete reboot, taking the franchise out of World War II and setting it in modern conflict in Afghanistan. Little is known about the game so far except that the multiplayer is being crafted by Battlefield creators DICE and the character designs may or may not feature giant beards. Check out the teaser below.

How do you guys feel about this? Is it too little too late for Medal of Honor? Are any of you actually going to tune in to the VGAs this year, or just wait until all the trailers are put up on YouTube?

Are Video Games Really Art?

braid01Are video games art? This is a question that sends some people into a tizzy, as gamers plot revenge against Roger Ebert for answering in the negative. I personally have always been of the opinion that games are art. They have writing, music and visuals, therefore, since all of those elements by themselves are art, when they are combined, that must be art, too. But lately I have been wavering in my conviction.

The problem I have is that art should mean something. It should express an idea or explore something about the world or our humanity. And some games do this, such as Braid or Bioshock. But for every one of those, you get 50 of Left 4 Dead or Borderlands, great games, but not really stretching the limits of the medium’s potential. These games do away with story in order to focus on gameplay, which can be an art itself. Not every game has to move the medium forward, but the gems are few and far between. Where is the video game equivalent of Casablanca or The Godfather? We have one of the most amazing media platforms in history and we waste it on zombies and ninjas?

The medium most copied by games is film. It seems ever since the dawn of games that there has been a concerted effort to make games more cinematic. This is not the ideal direction for games to take. Games are unique in that it is an interactive experience and even communal at times. Why should games try to be something it is not? A movie tells a story. You sit back and watch it unfold, passive in your viewing, knowing that nothing you do will change the events on the screen.

Games are radically different. A game still tells a story, but you are an active participant. You are still being driven along a pre-set path, though some have more freedom than others, but you decide if the plot moves forward. In some games, there are choices that take the story along a different path, although this aspect of games is still in it’s relative infancy and much more can be done with it. But games are not movies and I really believe that developers should stop trying to force a square peg in a round hold. Games have the luxury of defining themselves and what kind of methods they can use to being a story to gamers. Even games like Uncharted 2, while amazing, are trying to be like movies. There is a freedom in games that is being squandered and it would not be beneficial to the industry if games became stagnant so earlier in it’s still young life.

The main issue that I have been dwelling on is that most art starts with an emotion or an idea that the artist, writer, singer or director wants to express. Maybe someone had their heart broken and they write a book about a similar person that allows the writer to have a cathartic experience. A director reads the screenplay and is moved by it and makes a film out of it, adding their personal touch to the tale, but still maintaining the original vision. The same thing happens with music. Someone is compelled write a song from an experience they had. This is not to say that all movies and music originate from this point. Indeed, many movies and songs are written simply to make money, but the best movies and songs come from something personal.

With video games, this is not so. I have no figures, but I would estimate that 90% of all games originate from a business plan. Very few games start off with someone trying to capture an emotion or some essence of humanity. It seems that many games start off with an idea for a gameplay mechanic and then a story is woven around that concept. Now, this is not always the case, but I don’t see people writing original game scripts and shopping them around, hoping that some studio will take a chance and make a game based on it. Games are largely a team effort and so are movies, but the key difference seems to be that the original impetus for a movie usually comes from one person, or perhaps a small group of people writing together. Games seem to be formed in meetings and committees. This does not make them lesser stories or ideas, but it does seem to focus on the business side of things and not the artistic side. This seems just be the nature of the beast.

But it is this aspect of games that is making me doubt whether all games are art. I guess what I can say for sure is that some games art art, but all games have art inherent in them: the music, the design, the writing (Except for Resident Evil games) and everything that goes into making a game all come from people who are artists in their own way. But what a game means, what it is about, are the factors that determine if a game is art. It’s a difficult object to judge, but I don’t need all games to be Picassos. But it would be nice to see a drive to move video games forward. Games like Bioshock have shown that this can be done without sacrificing success. I only hope it happens before video games hit the wall that comic books did.

What do you guys think? Are all games art? Only some? None? Am I dwelling too much on the origins of a game’s idea or am I on the right track?

Today’s WTF: Macbeth by Marc Ecko?

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Do you remember Mark Ecko’s Getting Up? Well, here’s a quick refresher if this game happened to have slipped your mind: you fight against a tyrannical government by spray-painting buildings. Once The Man runs out of turpentine, then he’ll feel the sting of the oppressed! Marc Ecko also collaborated with Microsoft to make some spectacularly hideous Halo clothing a while back.

Well, it turns out that public property and a decent sense of fashion weren’t all that Marc Ecko was interested in vandalizing. Somewhere along the line the clothing designer drew up a concept that adapted Shakespeare’s Macbeth into a video game. Apparently he would have converted the classic play into a hack and slash brawler where the main chunk of the game would be devoted to lopping people’s heads off.

You’ve got to admire the man’s guts, at least. He’s not afraid to do what he wants, even if it does turn him into a pariah of sorts. His response to the question of what people would think of a Macbeth game was “I don’t live my life afraid of what other people think,” adding “Our adaptation, I think, would have made it relevant to people who wouldn’t have otherwise known about this great story. It’s unfortunate, because a lot of people just don’t know Macbeth.”

Thankfully, his project had trouble getting up and never made it past the concept phase. I think we can all breathe a sigh of relief that this game was passed over, but who knows what the future holds? What do you guys think of this wacky premise? If you’re wondering, Marc is currently working on I Heart Geeks, a DS puzzle title.

Source: Destructoid

Is a Modern Zelda Possible?

zelda-futureReboots. Everybody’s doing them, because it’s the cool thing. I’ve thought for some time now that one of the franchises in the biggest need of a makeover would be Nintendo’s legendary Zelda series. In fact, we’ve had quite a few discussions about it here on this site. While I think the series has had some great entries in recent years, its formula might need some re-thinking.

So it was with keen eyes that I read over an article on Kotaku posing the question: How Modern Can Zelda Get. In it, Stephen Totilo notes that the franchise has seen more and more modern technology (a boat in Wind Waker and the train in Spirit Tracks) as the series progresses. He then asks Zelda producer Eiji Aonuma if Zelda can continue to have even more modern technology than what we’ve already seen.

While Aonuma’s response was somewhat vague, I couldn’t help but become excited about the possibilities. Considering the rumor that there will be flight in the next Zelda game, it’s hard not to wonder. What do you guys think? Could Zelda be given fresh life by having a modern upgrade of some kind? Should Hyrule stay the same forever? Does the series even need an upgrade?

Source- Kotaku

Blizzard Dispenses Advice for Failing MMOs

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If you’re setting out to make a successful MMO, I imagine that there’s one undercurrent of thought running throughout the entire design phase: be like World of Warcraft. It seems like a sound plan, seeing as how that game pumps out more golden Ferraris than a Twilight movie release, but it may backfire on you sooner than you think.

According to Blizzard Lead Producer Shane Dabiri, more WoW clones are not what MMORPG fans want right now. While he says that Blizzard finds it flattering that so many companies want to emulate their success with World of Warcraft (imitation is the most sincere form of adulation, after all), trying to pull the same maneuvers may not lead to the big hit that most developers hope for.

He goes on to say that people who have invested a lot of time in Warcraft don’t want to do the same things in a different game. As a Warcraft player myself, I couldn’t agree more. Before I moved over to Blizzard’s digital demolisher I used to play Star Wars Galaxies, which, while it had its problems, was a fairly unique and engaging game. All that changed when the development team took a look at Warcraft and said “we need to do that!”

Soon after that all the hybrid classes were gone, the economy got thrown out the window and Jedi ran all over the place like a herd of ill-disciplined children. Star Wars Galaxies tried so hard to be World of Warcraft but fell so far short it was almost embarrassing. Game after game has bowed to the mighty MMO, but there are few titles on the horizon that may challenge the market by being different. The upcoming Star Wars MMO by BioWare is my current favorite to at least show some decent competition, but I can’t pretend that DC Online isn’t making a strong bid either.

What do you guys think? Has World of Warcraft ruined the MMO scene, or will future MMOs learn a lesson and try something new?

Source: CVG