Capcom Remains Dour On Western Collaboration

bionic commando
Capcom, why do your employees have to be such downers? First Mega Man and Dead Rising series creator Keiji Inafune says that he believes that Japanese game development is on a serious decline, and now company president Haruhiro Tsujimoto has gone on record saying that Capcom has some trouble working with Western studios. The full quote goes like this:

“Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new title to overseas companies”, he said. “Nevertheless, we cannot develop a sufficient number of titles without using the resources of these companies. This is why we plan to continue using these alliances.”

Mr. Tsujimoto elaborates further, saying that the joint developments between his studio and Western based companies will continue for sequels while Capcom works on new titles. Part of the problem may stem from the fact that having two completely different styles of game development trying to mesh in one game may not work as well as one would hope, but what do you guys think? Is Capcom a little gun-shy after the failure of Bionic Commando, and what does this mean for up-coming titles like Dead Rising 2, which is being developed by Vancouver, Canada based Blue Castle Games?

Source: Kotaku

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division

One thought on “Capcom Remains Dour On Western Collaboration”

  1. As you stated in the post, western companies and eastern companies have slightly different ways of developing games. I won’t go into a list of these differences, but it will suffice to say that the differences in their development as different views on who should get the bulk of the profit probably contributed to these statements.

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