Blizzard Dispenses Advice for Failing MMOs

worldofwarcraft
If you’re setting out to make a successful MMO, I imagine that there’s one undercurrent of thought running throughout the entire design phase: be like World of Warcraft. It seems like a sound plan, seeing as how that game pumps out more golden Ferraris than a Twilight movie release, but it may backfire on you sooner than you think.

According to Blizzard Lead Producer Shane Dabiri, more WoW clones are not what MMORPG fans want right now. While he says that Blizzard finds it flattering that so many companies want to emulate their success with World of Warcraft (imitation is the most sincere form of adulation, after all), trying to pull the same maneuvers may not lead to the big hit that most developers hope for.

He goes on to say that people who have invested a lot of time in Warcraft don’t want to do the same things in a different game. As a Warcraft player myself, I couldn’t agree more. Before I moved over to Blizzard’s digital demolisher I used to play Star Wars Galaxies, which, while it had its problems, was a fairly unique and engaging game. All that changed when the development team took a look at Warcraft and said “we need to do that!”

Soon after that all the hybrid classes were gone, the economy got thrown out the window and Jedi ran all over the place like a herd of ill-disciplined children. Star Wars Galaxies tried so hard to be World of Warcraft but fell so far short it was almost embarrassing. Game after game has bowed to the mighty MMO, but there are few titles on the horizon that may challenge the market by being different. The upcoming Star Wars MMO by BioWare is my current favorite to at least show some decent competition, but I can’t pretend that DC Online isn’t making a strong bid either.

What do you guys think? Has World of Warcraft ruined the MMO scene, or will future MMOs learn a lesson and try something new?

Source: CVG

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division

3 thoughts on “Blizzard Dispenses Advice for Failing MMOs”

  1. This is exactly something I’ve always wondered about. Why would anyone leave WoW to go do the same thing in a different game, but starting over from scratch? The WoW killer will ultimately have to be a game that does something that’s not being done in the MMO space. I’m looking at SWTOR for that one, with its emphasis on player driven stories in a larger community.

  2. The fact that nearly all MMO’s are either WoW clones or Korean (all Korean MMO’s are the same, dammit) is what turns me off most MMO’s, aside from the monthly obligation. Hopefully we’ll see more unique MMO’s, and there are some nowadays that are pushing the boundaries of MMO design or are just good solid MMO’s that don’t suck WoW’s Massive Throbbing Longsword +11 Billion.

    And speaking of unique ideas, where’s my damn Zombie Apocalypse MMO!

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