In the past, GameCop vs. LameCop has been a feature where Anthony and I argue about video game issues, playing the role of either the GameCop or the LameCop as we do so. However, with the addition of a new GamerSushi team member, we’ve added another more absurd character to the bunch: Psycho Cop.
If you’re unfamiliar with this feature, we discuss gaming issues and we switch roles each time. The GameCop has your best interests as gamers at heart, while the LameCop is just what he sounds like: kind of a lamewad. Meanwhile, PsychoCop is a crazed, rabid forum troll that rants like a complete lunatic.
In this week’s edition, we not-so-calmly debate Day 1 DLC and Modern Warfare 2’s erasure of dedicated servers.
Many game companies are starting to release paid DLC on the day that a game comes out. The most recent example of this is Dragon Age: Origins. Some say this should have been included in the final package. Fair/foul?
If I’m going to be perfectly honest, I used to think that this was totally foul. I never understood why developers couldn’t just include the day 1 DLC on the game disc, rather than charging an extra few bucks for it. However, now that I have a friend in the gaming industry, I’ve heard a little more about how this all works. The thing about many video games is that the entire studio is under a huge time crunch to get the whole game delivered.
A game has to go gold (deliver for printing) months before it actually hits the shelves. It’s not until after this that developers are free to play around and come up with some cool new content for fans to enjoy on day 1. And since they don’t work for free, it only makes sense that we pay for it. Nobody’s making you buy the thing.
Hey, this is a nice surprise. I’ve already spent upwards of sixty hard earned cash-monies on your game, so I’d love to spend an extra ten or fifteen for a twenty minute level and a lame-ass pallet swap of an existing piece of in-game armor. Seriously, games are in development for years and then they go gold like what, two, three weeks in advance of ship? That’s plenty of time for you to stick that extra piece of downloadable content on the disk and stop the purposeless needling of the consumer.
Some people argue that games are made under a tight schedule, and that developers are just trying to give us extra incentive to buy the game new with day one DLC. That’s a total lie! They’re a bunch of suits, sitting in boardrooms cackling malevolently at all the suckers who bought Horse armor in Oblivion. As long as chumps like us keep lapping up every morsel that these money-grubbers drop, the game industry will keep churning out half-assed expansions and day one DLC just to make a quick buck. Now, if you’ll excuse me, I have a play-through of ODST that needs my attention.
Making games is not easy. Trust me, I have a cousin who knows a guy who once made his own version of Donkey Kong using only Legos and it was not as easy as it sounds. So sometimes when a game is finished and is ready to ship, the devs decide to take a break. And while they relax and unwind and date super models, they are hit with inspiration, like a muse mallet to the face. That’s where DLC comes from, kids.
There is a natural tendancy to hate anything that you have to pay extra money for, like when McDonalds tries to charge you when you want extra Sweet & Sour sauce or when the massuese needs an extra incentive to get to that happy ending. But what is the end result of these things? You get your Sweet & Sour, you get your happy ending and you get to bedazzle your horse or your Elf Noble with an awesome set of armor. And when you invite your poor cousin over on Christmas or whatever day you celebrate in December, he will be so jealous at the fact he could afford a $60.00 game and a $300.00 game system, but couldn’t scrap together enough money for that $1.99 Chain Mail of Awesome. And won’t that be the happiest day of your life?
Infinity Ward has ditched dedicated servers for the PC version of Modern Warfare 2 in exchange for a console style matchmaking service dubbed IWNET. Fair/foul?
Whoa, whoa, slow your roll, people. Sure, this may not seem like a great idea to most folks, but we have to remember that this is Infinity Ward. These are the guys that left the Medal of Honor series back when it was good and made a game that was superior. Every subsequent version of Call of Duty has just gotten better and better, and IW only has the series’ best interests at heart.
I can’t see why everyone is losing their minds over this issue. A matchmaking system isn’t going to equate to a poorer experience for the vast majority of CoD players, and I for one am intrigued about where this kind of system can go. You’re still getting Modern Warfare’s excellent multiplayer modes, along with the new SpecOps mode. A little trust can go a long way, and I’m sure Infinity Ward will find ways to make IWNet worth your time.
What the heck are we supposed to do then, Mitch, wait and see? We’re gamers! We can’t wait and see how this thing’s going to play- we need developers to cater to us now. How am I supposed to play Warcraft 3 Mods of MW2 without dedicated servers? How am I supposed to play in a Lego map or a Mario Kart race track while martyring guys? Answer me that, Mitch!
Infinity Ward is neglecting PC gamers with this one, and they’re going to be sorry when we put our money where our mouths (or online petition signing fingers) are. Why, instead, we’ll go play… uh… Well, screw it, we’ll just play Modern Warfare 2, but we don’t have to like it! They’re trying to make us console gamers, and everyone knows that console players don’t actually have fun playing video games.
Dedicated servers? What a joke! Servers have no loyalty, they are merely tools of whoever has control over them. You think a server is going to stay true to you? Just wait until Skynet gets ahold of your “dedicated” servers. Infinity Ward is trying to protect us all and this is how you repay them?
Look, I don’t want to sound like some sort of kook, but let’s examine the facts: Infinity Ward has made a military-training simulation that millions play on a near-constant basis. People adapt to tactics and adjust to other players styles. They are training us for a war! They know that when the shit starts flying, you won’t be able to choose who you fight next to, so you will just have to make do. And if the people you end up fighting with mesh, then you can “Party Up” and continue fighting on together. Infinity Ward has just saved humanity.
Oh and for those PC owners and their boycott: No one has cared about PC gaming for years. Welcome to reality. Life has passed you by. Now go get a console and join the “in crowd” or game makers will give you the consumer equivalent of a Rick Roll. Except they already gave you up and already let you down.
Now that you’ve seen the GameCop vs LameCop vs PsychoCop stance, what are your thoughts on these issues? Go!