Become Filthy Fuel Vultures in Left 4 Dead 2

We’ve got some good news coming out of the Left 4 Dead 2 front this week as it creeps inexorably closer to its November release date. With the demo coming up for pre-order customers (of which I am one), Valve has dropped information for another competitive mode called “Scavenge”.

In this new mode, the four survivors band together in an effort to gather fuel cans from around the level while the Special Infected try to choke, burn, and other-wise decimate the poor would-be escapees. Adding to the complication of having a whole passel of crazy zombies on your tail is the fact that the gas cans in Left 4 Dead are extremely fragile, and can easily be set off by either the Spitter’s acid or an errant bullet. “Scavenge” matches consists of three round at 120 seconds each, with each fuel can be collected by the Survivors adding twenty precious seconds to the clock. The Survivors need to find 16 cans spread across the level in order to win. The levels themselves are arena-like updates of sections from the existing campaign maps.

Now, this strikes me as an excellent idea. I used to play a Source mod called Zombie Master which had a similar mechanic to it, where the humans would collect various item from the level in order to rebuild an escape vehicle while the Zombie Master commanded his hordes in a bid to stop them. Granted, the role of Zombie Master was more of an RTS-type control scheme, but I think Left 4 Dead 2 can pull it off admirably.

So, what do you fellas think of this new mode? Does it strike your fancy, or are you going to stick to campaign and versus? Also, who else has pre-ordered this and for what system?

Source: Destructoid

Written by Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Mister_L Origin/EA:Lube182 Currently Playing: PUBG, Rainbow 6: Siege, Assassin's Creed: Origins, Total War: Warhammer 2

7 thoughts on “Become Filthy Fuel Vultures in Left 4 Dead 2”

  1. sounds like a great idea, and valve would be the ones who could pull it off, would be nice if the cans were placed by the director/randomized to keep interest. saddened that they are just parts of the campain though, would be more fun it they made individual levels/

  2. meh. sounds a bit like they’re trying to make up for all the “WAY TO CLOSE TO THE FIRST GAME” garbage they’ve been thrown.

    The most fun I’ve ever had with the first game was on LAN with everyone screaming and having barley pops. I’m not ready to invest in a reskinned/remapped remake.

  3. Now THAT is a cool idea. One more great reason to get L4D2.
    Scavenge sounds like a friggin rush, man, but hey I like challenging game types. I’m guessing this is a 4 player Co-Op only (as opposed to Versus 4v4) gametype, and that’s nice since the AI can control the cheapness of the Special Infected.

  4. Sounds great, but i think it would be cool if you had to collect so many cans to win and there were other non-infected teams. That might screw up the fun with your friends gameplay though. Looking forward to this.

  5. [quote comment=”8683″]I’m guessing this is a 4 player Co-Op only (as opposed to Versus 4v4) gametype[/quote]

    Nope, it’s a Versus. If it was just a four player co-op deal, it’d differ very little from Survival as there’s only an addition of grabbing cans.

    [quote comment=”8679″]meh. sounds a bit like they’re trying to make up for all the “WAY TO CLOSE TO THE FIRST GAME” garbage they’ve been thrown.[/quote]

    I disagree. Who said Valve revealed everything they’re adding to the game? For all we know they had this gametype in mind the second they started on L4D2.

  6. @ Sinister – No one said valve revelead everything. They are obviously smart dudes. It’s clear that they were going to have to add SOMETHING to the 2nd game to keep it fresh. I’m just saying a few new modes doesn’t make the deal any less bitter to me.

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