Last week, Warner announced the new micro-console, OnLive. As we all know, OnLive gets rid of the need for a console, as all of the hardware is actually taken care of through cloud servers, which play the game and send a video signal back to your TV. Well, opinions have sounded from gamers far and wide, and while many are skeptical, few doubt that this thing could have potential in the long term.
But what do the experts think? There’s an article over at Eurogamer in which some of OnLive’s claims are analyzed, particularly the ability to encode video at a fast rate and then transmit the signal to your TV from the cloud servers. Apparently, in order to achieve this kind of encode, the encoders would have to be working at 1000 fps. Even the current best encoding technology on the market can’t come close to doing what OnLive claims to do.
Hit the jump to see what the author says on the matter.
It’s like Ford saying that the new Fiesta’s cruising speed is in excess of the speed of sound.To give some idea of the kind of leap OnLive reckons it is delivering, I consulted one of the world’s leading specialists in high-end video encoding, and his response to OnLive’s claims included such gems as ‘Bulls***’ and ‘Hahahahaha!’
It’s definitely an interesting read, and I’d highly recommend checking it out. What do you guys think of this OnLive stuff now that it’s not as fresh? Many are saying cloud computing might be the future of the console business. What about you?