Apart from sounding like some kind of vulgar nickname for a body part, Fable II’s Knothole Island is going to be a downloadable addition that will hit XBox Live tomorrow. It offers extra areas to explore, along with some new sidequests to garner some more fame. Who knows, maybe there will be property there, as well.
One thing that it’s going to have is lots of lame. Why? It seems that one of the developers is hinting that Knothole Island is going to have a resurrection shrine, and that perhaps you will be able to reverse a couple of erm, choices from late in the game.
This brings me to one of my main quibbles about Fable II. But alas, there are spoilers. So only continue if you don’t care.
Perhaps my primary beef with Fable II is that unlike an RPG like Mass Effect, there were no consequences for nearly any decision you made. Villagers hate you for killing everybody? Do some dances, and it’s all good. The actual main quest, likewise, left little to no decision-making to be had, and as a result, you never truly felt like you were affecting the world.
Until the end of the game. The only decision that had any kind of gravity behind it is the one you make with the prophetess, who allows you to choose to save everyone killed by the bad guy, but leave your family and dog dead. Or, you could choose to bring back your family and dog, but everyone killed by the bad guy stays dead. Finally, you could choose just to get rich, and screw all of them. This decision affected the world when all was said and done, and it was the only decision to do so.
If Knothole Island actually does allow you to reverse these effects and resurrect your family/dog, then I’m going to be a little upset. Essentially, it robs the game of any real consequence. Terribly disappointed in Lionhead if this is true.
What about you guy? Fair/foul, what?
Source- Lionhead Blog