The writing has been on the wall for quite some time, but it looks like some developers are finally going after the bait that WoW has been dangling in front of them: subscription based gaming.
At a recent event, Take-Two (Bioshock, GTA IV) dude-in-chief Zelnick was heard to be talking up Blizzard’s business model, and how appealing it is for other developers. He even went as far as to talk about subscription based triple AAA titles with on-going transactions between the customer and the gaming studio. Basically, paying a monthly fee to play every game you own.
Well, that would just about ruin gaming. Ready to pay every month to play your copy of GTA IV or Bioshock? Because that’s probably where this discussion ends.
Personally, I can’t see how any gamer can be suckered into paying a subscription fee for a game for any longer than 4-6 months, but then again, I’ve never been into an MMO before so that’s a place I just don’t understand. Even still, as much as I hate it, I know that there will be lots of gamers out there who would still do it, especially if that’s the model that everybody switched to.
I mean, really? Will I have to pay $20 if I want the multiplayer, another $10 for the level editor, and another $30 for the campaign? I’m not sure what this points to down in the future, but I sure as hell don’t like it. I don’t know how Valve is the only company that seems to get the consumer, and has come through boldly with Steam. Nobody else seems to know how to do it. If only Valve were like Apple and were able to distribute all games through their platform. Sadly, that’s not the case.
What do you guys think? Gloom and doom in our future?