So last week, the Mirror’s Edge Demo dropped with a mighty splash on Sony’s PSN as well as XBox Live, bringing with it the stylized First Person Platformer that we’ve been catching tantalizing glimpses of for months.
The demo comes with a trial mode (if you’ve pre-ordered the game) as well as a tutorial and a small bit of the single player campaign. Having been excited about this one for a few months, I couldn’t wait to get my hands on it and give it some control time myself. So how does it hold up?
The game starts with the tutorial, teaching you the ways of the “Flow”, explaining the game’s UI as a kind of focus that the runners get, seeing the city landscape in a different way than normal people. What’s really cool is how the objects of interest appear in oranges and reds, directing your eyes to them naturally rather than through a complicated HUD. It’s a cool feeling and very organic in its design.
The fun part of the game comes after you learn the moves and the controls, and you are unleashed on the rooftops. While the controls can be complicated for those that really want to go nuts, there’s a certain freedom to them that let’s players do what they want. Basically, the tools are there to string together some crazy jumps and wall kicks, but it probably won’t always be necessary to run up a wall with the left bumper, pop a 90 degree turn with the right bumper, and then jump again.
Pretty soon, I was running across rooftops, diving over pipes, sliding after huge falls. And then something weird happened. Something about the controls just clicked for me in a way that I haven’t felt since I’ve played a game like Mario 64. You know the kind. Where you feel like the controller is an extension of what you’re doing, and you can string together all kind of stuff with ease. You get into kind of a zone. I think this game is going to be huge for time trials for that reason, because of some of the options available to the runner.
Anywho, the demo was simple enough, taking Faith across a few rooftops and even past a few guards before performing a leaping grab onto a helicopter to end it. If there was anything I can really fault the demo for, it’s that it was so teasingly short. I really just wanted to keep playing it.
All in all, Mirror’s Edge, from the demo, seems like it’s going to be a blast to play when it comes out, though I hope that it offers a robust enough campaign experience to deliver the fun for more than just a few short hours.
How many of you guys got to play this demo? What are your thoughts?