Let’s face it, every single kid dreams about having a lightsaber or being able to force choke a bitch. Heck, I even wave my fingers in front of automatic doors and chuckle a little on the inside at my own cleverness. So it was with much anticipation and slight trepidation that I downloaded the demo for The Force Unleashed over the weekend to give my lightsaber a whirl.
All I’ve got to say is: TFU just may be the game Star Wars geeks have been waiting for.
I first became interested in The Force Unleashed after LucasArts gave a tech demonstration of it at E3 a couple of years back. I remember reading impressions about it from some game blog or another, talking about the realistic ways that astromech droids teetered off of tables, careened through glass or whatever other kinds of robot torture they put those guys through. The point was, the physics were going to be something to behold.
Since then, I’ve been waiting to see how the game felt to the player, what it was like to completely take control of the force as a gamer. The Force Unleashed starts with a simple enough tutorial, designed to teach you what else: throwing junk at dudes. Control took a tad getting used to, but eventually it seemed to make sense, and the use of the thumbsticks to direct pitch, height and throwing direction feels very organic. Beyond that, stringing together force lightning/lightsaber throw/force push combos came pretty naturally.
Once the action begins in the actual demo, I couldn’t get enough of it. Admittedly, I got lasered up pretty bad in the early portions, considering I was trying to chunk everything I could at all the enemies, rather than dispatching them with my trusty lightsaber. It took me a bit to get over this fascination of mine, and that’s when the fun started. The combination of force powers, lightsaber combat and physics makes the game a blast to play, and taking down waves of storm troopers has never felt better.
All told, the demo was terribly short, and I hope that the actual game offers up somewhere between 10-15 hours of dark-side destruction for us Star Wars fans. It was essentially over after a couple of stormtrooper-filled runways and then a QTE (quick time event) battle against an AT-ST. I’m definitely looking forward to playing this game once it hits in September- it might actually live up to the hype.
CONCLUSION: FANBOY FEVER